Post by gale0n on Oct 18, 2005 18:35:55 GMT -5
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Weapon Cards:
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Bloody Knight: Add the chance of auto casting
Level 1 Meteor Storm on an enemy
when inflicting Physical Attacks.
Hatii Bebe: Add the chance of auto casting
Level 3 Frost Diver on an enemy
when inflicting Physical Attacks.
This auto cast chance is greatly
increased if the user is equipped with
an item compounded to the Hatii card.
Phendark: Gain 5 SP each time a Demihuman monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Kobold Archer: Critical Attacks inflict 10% more damage.
Critical +7 on Plant monsters.
Cruiser: Critical Attacks inflict 10% more damage.
Critical +7 on Brute monsters
Turtle General: ATK +20%.
Add the chance of auto casting
Level 10 Magnum Break on enemies
when inflicting Physical Attacks
Beetle King: Gain 5 SP each time a Fish monster
is killed by Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Panzer Goblin: Critical Attacks inflict 10% more damage.
Critical +7 on Devil monsters.
Fur Seal: Accuracy +10, Flee Rate +3.
For Acolyte Class characters, it adds
Critical +9 on Devil and Undead monsters.
False Angel: Gain 5 SP each time an Angel monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Mobster: Critical Attacks inflict 15% more damage.
For Thief class characters, it adds Critical +4.
Stormy Knight: Add the chance of auto casting
Level 1 Storm Gust on enemy when
inflicting Physical Attacks and a 20%
chance of freezing an enemy with each attack.
Elder: Inflict 40% more damage on Guardians
during War of Emperium hours
Orc Lady: Inflict 30% more damage on every
Orc except Orc Lord and Orc Hero
Samurai Spector: Ignore normal monster`s defense
when attacking. Disable its user`s
natural HP recovery and drain 666 HP
every 10 seconds. Drain 999 HP when
the weapon is unequipped
Injustice: Add the chance of auto casting
Level 1 Sonic Blow on an enemy when inflicting Physical Attacks. If the user is equipped with an item compounded to the Zealotus card, it adds ATK + 20 and LUK + 3.
Shellfish: ATK +5.
Inflict 30% more damage on Crabs.
Zombie Master: Gain 5 SP each time an Undead monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Lord of the Dead: Add the chance of auto casting
Coma on an enemy. The Stun, Curse,
Mute, Poison and Bleeding statuses also
have a chance of being randomly auto
cast when attacking the enemy
Zipper Bear: ATK +30.
Drain 1 SP with each attack.
If worn by Merchant Class characters,
their weapons cannot be damaged
Caterpillar: Gain 5 SP each time a Plant
monster is killed by a Physical
Melee Attack. Drain 5 SP when
the weapon is unequipped
Kobold Leader: Inflict 30% more damage on Kobolds.
Driller: Gain 5 SP each time a Dragon monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Diabolic: Gain 5 SP each time a Devil monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Lava Golem: Inflict 30% more damage on Golems.
Rotar Zairo: Inflict 10% more damage with Critical Attacks.
Critical +7 on Fish monsters
Mao Guai: Inflict 20% more damage
on Ghost Property monsters.
Mutant Daganoid: ATK + 15.
Add the chance of auto casting
Level 3 Fire Ball on an enemy while
inflicting Physical Attacks. If the user
has mastered the skill at level 10,
Level 10 Fire Ball will be cast instead.
Bloody Murderer: Inflict 10% more damage with Critical Attacks. Critical +7 on Insect monsters.
Stone Shooter: Accuracy +10, ATK +10.
Assaulter: Critical Attacks inflict 10% more damage.
Critical +7 on Demi Human monsters.
If the user is equipped with items compounded to the Permeter, Solider, Freezer and Heater cards at the same time, these cards add the chance of casting Level 1 Weapon Perfection skill on the user with each Physical Attack.
Increase HP Recovery by 50%.
Add the chance of gaining Red Potion item each time an enemy is killed.
Max HP + 20%, STR + 10.
For Swordmen, this card combination also increases the restorative value of Red, Yellow and White Potions by 50%.
Aster: ATK +5.
Inflict 30% more damage on Shell Fishes.
Crab: ATK +5.
Inflict 30% more damage on Aster.
If the user is equipped with items
compounded to the Crab, Shell Fish
and Aster cards at the same time, all
these cards will add a 30% chance of
gaining the Raw Fish item each time
a Fish monster is killed, as well as
30% additional damage on
Water property monsters
Goblin Leader: Inflict 30% more damage on Goblins.
Goblin Steamrider: Inflict 10% more damage with Critical Attacks.
Critical +7 on Neutral monsters
Goblin Archer: Inflict 10% more damage with Critical Attacks.
Critical +7 on Undead monsters
Gryphon: Flee Rate +2, Critical +7.
If worn by Swordman class
characters, it adds the chance of
auto casting Level 5 Bowling Bash
on an enemy when attacking
Gig: Gain 5 SP each time an Insect monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Neraid: Gain 5 SP each time a Brute monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Dark Priest: AGI + 5, STR + 5.
Critical Attacks inflict 20% more damage. Drain 1 SP with each attack. If the user is equipped with items compounded to the Wanderer, Wild Rose, Shinobi and Zhu Po Long cards at the same time, the Auto Snatch skill casting option is disabled. Increase Attack and Movement Speed by 5%. Gain 1 SP with each attack. If worn by Thief Class characters, it allows its user to use certain skills without spending Gemstones.
The Paper: Add 5% chance of decreasing
enemy`s SP amount by 10% with
each attack. Sage or Scholars will
receive 1 SP each time they inflict
a Physical Attack on monsters
Dullahan: Inflict 10% more damage with Critical Attacks.
Critical + 7 on Dragon monsters
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Armor:
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Pest: Add the chance of auto casting
Stone Curse on an enemy when the user
receives Physical Damage. This auto cast chance increases if the user has 77
or more INT points.
Hatii: Has 50% chance of freezing an enemy
when the user receives Physical Damage.
Giant Spider: Add the chance of poisoning an enemy
when the user receives Physical Damage.
Earth Deleter: Disable SP natural recovery.
Gain 10 SP each time a monster
is killed by a Physical Melee Attack.
Drain 100 SP when the armor is unequipped.
Geographer: Add the chance of auto casting Level 2 Blessing on the user when receiving Physical Damage. If the user has mastered the skill at level 10, Level 10 Blessing will be cast instead. If the user is equipped with items compounded to the Rideword, Enchanted Peach Tree, Cookie and Fur Seal cards at the same time, spell casting time is reduced by 10%.
VIT + 10. For Acolyte Class characters, this card combination reduces damage by 30% and increases rewarded experience by 5% when fighting Devil and Undead monsters.
Karakasa: Add the chance of auto casting Chaos on
an enemy when the user receives Physical Damage. This auto cast chance increases
if the user has 77 or more STR points.
Kraben: Add the chance of casting Blind on an enemy when the user receives Physical Damage.
Creamy Fear: Add the chance of casting Chaos on an enemy when the user receives Physical Damage.
Clock: Automatically cast Level 3 Guard
on the user when receiving damage.
If the user has mastered the skill at level
10, Level 10 Guard will be cast instead.
Chimera: Add the chance of poisoning an
enemy when the user receives Physical Damage. Assassin or Assassin Cross characters will have an increased chance
of poisoning enemies
Killer Mantis: Add the chance of auto casting
Bleeding on an enemy when the user
receives Physical Damage
Tao Gunka: Max HP + 100%, DEF - 50 and MDEF - 50.
Majoruros: Add the chance of auto casting
Stun on an enemy when the user
receives Physical Damage.
Sasquatch: Add the chance of freezing an enemy
when the user receives Physical Damage.
Succubus: VIT -3, Max HP +1000 and
HP natural recovery -20%.
If the user is equipped with an item compounded to the Incubus card, it adds
VIT +4, INT+4 and HP natural recovery +30%.
Soldier: DEF + 2, MDEF + 2.
Skel Prisoner: Add the chance of auto casting
Sleep on an enemy when the user
receives Physical Damage. This auto
casting chance increases if the user
is equipped with an item compounded
to the Skeleton card.
Baby Leapard: LUK +3.
If worn by Merchant Class characters,
their armor cannot be damaged
Anolian: Add the chance of auto casting
Level 1 Improve Concentration on the user after receiving Physical Damage. If the user has mastered the skill at level 10, Level 10 Improve Concentration will be cast instead.
Apocalipse: VIT + 2.
Max HP +800 if the armor is
upgraded higher than +9.
Antonio: Automatically cast Level 1 Teleport on the
user after receiving Physical Damage.
Wooden Golem: DEF +1.
Increase HP Recovery by 30%.
Goat: Add DEF +2, MDEF +5 if the
armor is upgraded no higher than +5.
Sky Deleter: Disable natural HP Recovery.
Gain 100 HP each time a monster
is killed by a Physical Melee Attack.
Grizzly: Add the chance of auto casting
Blind on an enemy when the user
receives Physical Damage. This auto cast chance increases if the user is equipped with an item compounded to the Big Foot card
Nightmare Terror: Add the chance of auto casting
Curse on an enemy when the user
receives Physical Damage. This auto cast chance increases if the user is equipped with an item compounded to the Nightmare card.
Dark Frame: Add the chance of auto casting
Stone Curse on an enemy when
the user receives Physical Damage.
Demon Fungus: Add the chance of casting Sleep on an enemy when the user receives Physical Damage
Disguise: Add the chance of auto casting
Mute on an enemy when the user
receives Physical Damage. This auto
cast chance increases if the user
has 77 or more VIT points
Wraith Dead: Add the chance of auto casting
Curse on an enemy when the user
receives Physical Damage.
Loli Ruri: Add the chance of auto casting Level 3 Heal skill on the user when receiving Physical Damage. If the user is equipped with items compounded to the Miyabi Doll, Evil Nymph, Parasite, Harpy and Bloody Butterfly cards at the same time, it adds Max HP+500, DEF +5 and MDEF +5. For Mage class characters, this card combination decreases spell casting time by 15% and adds MATK +3%. Fire, Cold and Lightning Bolt skills inflict 10% more damage.
Rybio: Add the chance of auto casting
Stun on an enemy when the user
receives Physical Damage. This chance
of auto casting Stun increases if the user
has 77 or more DEX points
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Garment:
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Kapha: Adds MDEF +8 if the compounded
garment is upgraded no higher than +5.
Toad: Perfect Dodge +1.
If the user is equipped with an item compounded to the Roda Frog card,
it adds Flee +18.
Punk: Automatically cast Level 1 Quagmire around
the user when receiving Physical Damage.
If the user has mastered the skill at level 5, Level 5 Quagmire will be cast instead.
Harpy: Add 15% more tolerance to
Neutral Attacks. Inflict 5% more
damage with Napalm Beat skill.
Yao Jun: Flee Rate +15, Critical +1.
Giant Whisper: Flee Rate+ 10. ATK +20 if the user has 80 or more STR points. Max HP +30% if the user has 80 or more VIT points. Critical +3 if the user has 80 or more LUK points.
Nine Tail: AGI +2.
Add Flee Rate +20 if the garment
is upgraded higher than +9.
Deviling: Add 50% more tolerance
against Neutral Property Attack.
Receive 50% more damage from
attacks of other properties
Dragon Tail: AGI +1, Flee Rate +10.
Inflict 5% more damage with
Double Strafe and Arrow Shower skills.
Dragon Fly: AGI + 1.
Add Flee Rate +18 if the user is equipped with an item compounded to the Chon Chon card.
Vagabond Wolf: STR + 1.
Add Flee Rate +18 if the user is equipped
with an item compounded to the Wolf Card.
Mastering: LUK +1.
Add Flee Rate +18 if the user is equipped
with an item compounded to the Poring card.
Wanderer: Add the chance of auto casting
Level 1 Snatch on an enemy when
inflicting Physical Attacks. If worn by Thief
class characters, it adds Flee Rate +20.
Vocal: MDEF +3.
If the user is equipped with an
item compounded to the Rocker
card, it adds Flee Rate +18.
Eclipse: VIT + 1.
Add Flee Rate +18 if the user is
equipped with an item compounded
to the Lunatic card.
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Helmet:
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Cramp: Add the chance of gaining a certain amount of Zeny each time a monster is killed. If the user is equipped with an item compounded to
the Tarou card, it adds STR +3.
Permeter: Add 15% more tolerance against attacks
of Shadow and Undead Property.
Evil Snake Lord: INT +3.
Never be affected by
Chaos and Curse effect
Tower Keeper: INT + 1.
5% Casting Time Reduction.
If the user is equipped with items
compounded to the Alarm, Clock and
Punk cards at the same time, it adds
MDEF + 3 and DEF + 3.
Arc Angeling: Max HP + 300.
Increase HP/SP Recovery by 100%
if the user has 77 or more LUK points.
Evil Nymph: INT + 1, Max SP + 50.
Wootan Shooter: DEF +1.
Add 20% more tolerance against Chaos.
Wootan Fighter: DEF +1.
Add 20% more tolerance against Bleeding.
Incubus: INT -3, Max SP +150.
SP natural recovery -20%.
If the user is equipped with an item compounded to the Succubus card, it adds
INT +4 and SP natural recovery +30%.
Giant Hornet: Add the chance of gaining
the Wind of Verdure item each time an
Insect monster is killed. Add 10% more
tolerance against Wind Property Attack.
Gibbet: MDEF +5 if the helmet is
upgraded no higher than +5.
Carat: INT + 2.
Max SP +150 if the helmet
is upgraded higher than +9.
Grand Peco: Add the chance of auto casting
Level 1 Gloria on the user when
receiving Physical Damage. If the user is equipped with an item compounded to the Peco Peco card, these cards add
DEF +3 and VIT+3.
Dark Illusion: Max HP, Max SP -10%.
Reduce spell casting time by 10%.
If the user is equipped with an item compounded to the Dark Lord card,
it reduces spell casting time by 20%.
Dryad: Add the chance of gaining the Green Live
item each time an Insect monster is killed.
Add 10% more tolerance against Earth Property Attacks.
Rideword: INT +1.
When worn by Acolyte
characters, INT + 1, MDEF + 1
Leib Olmai: Add the chance of gaining the Red Blood item each time a Brute monster is killed. Add 10% more tolerance against Fire Property Attacks.
Leaf Cat: Add the chance of gaining the
Crystal Blue item each time a Fish or
Shellfish monster is killed. Add 10% more tolerance against Water Property Attacks.
Maya Purple: Enable its user to detect hidden monsters.
Myst Case: Add the chance of gaining the Gift Box
item each time a monster is killed
Stalactic Golem: DEF + 1
Add 20% more tolerance against Stun.
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Shoes:
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Cat'o Ninetails: MDEF +3.
Add 5% chance of
reflecting magic damage.
Freezer: Max HP +300.
Inflict 10% more damage with Bash skill
if the shoes are upgraded higher than +9.
Christmas Cookie: Receive 10% more experience points
from Angel monsters. Receive 20%
more damage from Angel monsters.
Skeleton General: Receive 10% more experience points
from Insect monsters. Receive 20%
more damage from Insect monsters.
Amon Ra: All Stats +1.
Add the chance of casting
Level 10 Kyrie Eleison around the
user when receiving Physical Damage.
The chance of casting Kyrie Eleison is increased if the user has 99 INT points.
Iron Fist: Receive 10% more experience Points
from Neutral monsters. Receive 20%
more damage from Neutral monsters.
Alarm: Max HP +300, VIT +1.
Add the chance of auto casting
Level 1 Sight around the user when
receiving Physical Damage
Am Mut: Receive 10% more experience points
from Demihuman monsters. Receive 20% more damage from Demihuman monsters.
Ancient Worm: Receive 10% more experience points
from Devil monsters. Receive 20% more damage from Devil monsters.
Wild Rose: AGI + 1.
Perfect Dodge +5 if worn
by Thief Class characters
Explosion: Receive 10% more experience points
from Dragon monsters. Receive 20%
more damage from Dragon monsters.
Zombie Prisoner: Receive 10% more experience points
from Undead monsters. Receive 20%
more damage from Undead monsters.
Gajomart: Receive 10% more experience points
from Plant monsters. Plant monsters
will inflict 20% more damage.
Firelock Soldier: STR +2.
Max HP, Max SP +10% if the
shoes are upgraded higher than +8.
Gullinbursti: Receive 10% more experience points each time a Fish monster is killed. Receive 20% more damage from Fish monsters.
Dark Lord: Add the chance of auto casting
Level 5 Meteor Storm skill on an
enemy when the user receives Physical Damage. If the user is equipped with an
item compounded to the Dark Illusion card,
it adds Max HP, Max SP + 20%.
Raggler: STR + 1, VIT + 1.
Merman: AGI + 5, DEX + 3.
Increase HP/SP Recovery by 10%.
Seeking Attack (which never miss its target) +20%. If the user is equipped with items compounded to the Cruiser, Anolian, Alligator and Dragon Tail cards at the same time, Long Range Physical Attacks inflict 20% more damage. For Archer class characters, this card combination will increase experienced rewarded from defeating Brute monters by 5% and wil add the chance of auto casting Coma when inflicting Physical Attacks on monsters
Megalith: MDEF +7 if the shoes are
upgraded no higher than +5.
Mini Demon: Receive 10% more Experience Points from Brute Monsters. Receive 20% more damage from Brute Monsters
Miyabi Doll: Max SP +10%.
Inflict 5% more damage with Frost Diver.
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Shield:
Zealotus: LUK + 2.
Inflict 10% more damage with
Slinging Arrow and Melody Strike skills.
Tamruan: DEF +2.
Inflict 10% more damage with Smite
and Shield Boomerang skills
Parasite: DEF +1.
Add 5% more tolerance
against Neutral Attacks
Penomena: Receive 30% less damage
from Neutral monsters
High Orc: DEF +1.
Reflect 5% of all
Physical Attack Damage.
Mysteltainn: DEF +1.
Receive 25% less damage
from small size monsters
Enchanted Peach Tree: Add the chance of auto casting Level 1 Heal
on the user when inflicting Physical Attacks.
If the user has mastered the skill at level 10, Level 10 Heal will be cast instead.
Sting: DEF +2, MDEF +5 if the shield
is upgraded higher than +9.
Mi Gao: Receive 50% less damage from
Guardians during War of Emperium hours
Arclouze: DEF + 2 and MDEF + 3 if the
shield is upgraded no higher than +5.
Ancient Mummy: Add the chance of auto casting Level 5
Signum Crucis on an enemy when the user receives Physical Damage. If the user is equipped with an item compounded to
the Mummy card, it adds Seeking Attack
(which never miss its target) +20
Executioner: DEF +1.
Receive 25% less damage
from large size monsters.
Alice: Receive 40% less damage from
Boss monsters. Receive 40% more
damage from normal monsters.
Ogretooth: DEF +1.
Receive 25% less damage
from medium size monsters
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Accessories:
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Gargoyle: Add the chance of gaining Lightning item
each time an Insect monster is killed.
(Not implemented yet.)
Galapago: Add the chance of gaining Apple, Banana or Carrot Juice each time an Insect monster is killed. Juice items restores 50% more HP
Dumpling Kid: Add the chance of gaining Candy
or Candy Cane item each time a
Demihuman monster is killed. Candy
and Candy Canes restore 50% more HP.
Poisonus Toad: Add the chance of auto casting
Level 1 Envenom on an enemy when
the user receives Physical Damage
Raydric Archer: Add the chance of gaining Piece of Vindictive Spirit item each time a Devil monster is killed. (Not implemented yet.)
Wraith: Add the chance of gaining Wraith Laughter item each time an Undead monster is killed. (Not implemented yet.)
Lude: Has 20% chance of auto casting Level 1 Endure on Novice or Super Novice when receiving Physical Damage. If the user is equipped with an item compounded to
the Quve card, it adds Max HP +300
Mimic: Add the chance of gaining Old Blue Box
item each time a monster is killed.
Violy: Add the chance of auto casting Level 1 Unbarring Octave on an enemy when
inflicting Physical Attacks. If the user has mastered the skill at level 5, Level 5
Unbarring Octave will be cast instead.
Bongun: Add the chance of auto casting
Level 1 Bash on an enemy when inflicting Physical Attacks. The Bash skill will shove
the enemy 5 cells back.
Blazzer: Add the chance of gaining a Food
item each time a monster is killed
Sage Worm: Add the chance of gaining a Gemstone
item each time a monster is killed.
Stem Worm: Add the chance of gaining Shower item
each time a Brute monster is killed.
(Not implemented yet.)
Spring Rabbit: Add the chance of gaining Meat
or Monster`s Feed item each time
a Brute monster is killed. Meat and
Monster`s Feed restore 50% more HP.
Sleeper: Add the chance of gaining ZZZ item each
time a Fish or Shellfish monster is killed.
(Not implemented yet.)
Shinobi: AGI +1.
Add the chance of auto casting
Level 5 Cloaking on the user when
receiving Physical Damage
Hermit Plant: Add the chance of gaining Red, Yellow or White Herb item each time a Plant monster is killed. Herb items restore 50% more HP.
Owl Duke: Add the chance of auto casting Level 3 Impositio Manus on the user when inflicting Physical Attacks. If the user is equipped with an item compounded to the Owl Baron card, it also adds the chance of auto casting Level 5 Lightning Bolt during Physical Attacks
Owl Baron: Add the chance of auto casting
Level 3 Lex Aeterna on an enemy
when inflicting Physical Attacks
Alligator: Receive 5% less damage from
Long Ranged Physical Attacks
Orc Archer: Add the chance of gaining Orc`s Breath item each time a Demihuman monster is killed. (Not implemented yet.)
Cloud Hermit: Add the chance of gaining Black Cloud
item each time a Plant monster is killed.
(Not implemented yet.)
Wind Ghost: Add the chance of casting Level 3
Jupitel Thunder on an enemy when
inflicting Physical Attacks. If the user has mastered the skill at level 10, Level 10
Jupitel Thunder will be cast instead.
Jing Guai: Add the chance of gaining Radiance
item each time an Angel monster is killed.
(Not implemented yet.)
Zhu Po Long: AGI +1, Critical +3.
Tengu: Add the chance of gaining a restorative
item each time a monster is killed.
Greatest General: Add the chance of gaining a Spirit Sphere when inflicting Physical Attacks. Acolyte class characters will have an increased chance of summoning Spirit Spheres.
Cookie: LUK +2.
Inflict 10% more damage
with the Holy Light skill.
Quve: Add the chance of auto casting Level 1
Increase AGI on Novice or Super Novices
when they receive Physical Damage. If the
user equips an item compounded to the
Lude card, Max SP is increased by +60.
Hylozoist: LUK +10.
Add the chance of transmogrifying a monster while fighting. When items compounded to the Raggler, Zipper Bear, Myst Case and Baby Leopard cards are all equipped, 2 SP will be restored with each attack, and Merchant class characters will receive the chance of receiving the Old Purple Box each time a monster is killed, as well as a 20% chance of reflecting magic spells. Inflict 20% more damage with Mammonite skill.
Sea-Otter: Add the chance of gaining Sushi
or Raw Fish item each time a Fish
monster is killed. Sushi and Raw Fish
items restore 50% more HP
Bloody Butterfly: Spell casting cannot be interrupted.
Increase spell casting time by 30%.
Inflict 5% more damage with Fire Wall skill.
Heater: Critical +3.
If worn by Swordman Class
characters, Perfect Dodge +3.
Marin: Add the chance of gaining "Jellopy or Large Jellopy" item each time a monster is killed.
If worn by Swordman Class
characters, Perfect Dodge +3.
Weapon Cards:
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Bloody Knight: Add the chance of auto casting
Level 1 Meteor Storm on an enemy
when inflicting Physical Attacks.
Hatii Bebe: Add the chance of auto casting
Level 3 Frost Diver on an enemy
when inflicting Physical Attacks.
This auto cast chance is greatly
increased if the user is equipped with
an item compounded to the Hatii card.
Phendark: Gain 5 SP each time a Demihuman monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Kobold Archer: Critical Attacks inflict 10% more damage.
Critical +7 on Plant monsters.
Cruiser: Critical Attacks inflict 10% more damage.
Critical +7 on Brute monsters
Turtle General: ATK +20%.
Add the chance of auto casting
Level 10 Magnum Break on enemies
when inflicting Physical Attacks
Beetle King: Gain 5 SP each time a Fish monster
is killed by Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Panzer Goblin: Critical Attacks inflict 10% more damage.
Critical +7 on Devil monsters.
Fur Seal: Accuracy +10, Flee Rate +3.
For Acolyte Class characters, it adds
Critical +9 on Devil and Undead monsters.
False Angel: Gain 5 SP each time an Angel monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Mobster: Critical Attacks inflict 15% more damage.
For Thief class characters, it adds Critical +4.
Stormy Knight: Add the chance of auto casting
Level 1 Storm Gust on enemy when
inflicting Physical Attacks and a 20%
chance of freezing an enemy with each attack.
Elder: Inflict 40% more damage on Guardians
during War of Emperium hours
Orc Lady: Inflict 30% more damage on every
Orc except Orc Lord and Orc Hero
Samurai Spector: Ignore normal monster`s defense
when attacking. Disable its user`s
natural HP recovery and drain 666 HP
every 10 seconds. Drain 999 HP when
the weapon is unequipped
Injustice: Add the chance of auto casting
Level 1 Sonic Blow on an enemy when inflicting Physical Attacks. If the user is equipped with an item compounded to the Zealotus card, it adds ATK + 20 and LUK + 3.
Shellfish: ATK +5.
Inflict 30% more damage on Crabs.
Zombie Master: Gain 5 SP each time an Undead monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Lord of the Dead: Add the chance of auto casting
Coma on an enemy. The Stun, Curse,
Mute, Poison and Bleeding statuses also
have a chance of being randomly auto
cast when attacking the enemy
Zipper Bear: ATK +30.
Drain 1 SP with each attack.
If worn by Merchant Class characters,
their weapons cannot be damaged
Caterpillar: Gain 5 SP each time a Plant
monster is killed by a Physical
Melee Attack. Drain 5 SP when
the weapon is unequipped
Kobold Leader: Inflict 30% more damage on Kobolds.
Driller: Gain 5 SP each time a Dragon monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Diabolic: Gain 5 SP each time a Devil monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Lava Golem: Inflict 30% more damage on Golems.
Rotar Zairo: Inflict 10% more damage with Critical Attacks.
Critical +7 on Fish monsters
Mao Guai: Inflict 20% more damage
on Ghost Property monsters.
Mutant Daganoid: ATK + 15.
Add the chance of auto casting
Level 3 Fire Ball on an enemy while
inflicting Physical Attacks. If the user
has mastered the skill at level 10,
Level 10 Fire Ball will be cast instead.
Bloody Murderer: Inflict 10% more damage with Critical Attacks. Critical +7 on Insect monsters.
Stone Shooter: Accuracy +10, ATK +10.
Assaulter: Critical Attacks inflict 10% more damage.
Critical +7 on Demi Human monsters.
If the user is equipped with items compounded to the Permeter, Solider, Freezer and Heater cards at the same time, these cards add the chance of casting Level 1 Weapon Perfection skill on the user with each Physical Attack.
Increase HP Recovery by 50%.
Add the chance of gaining Red Potion item each time an enemy is killed.
Max HP + 20%, STR + 10.
For Swordmen, this card combination also increases the restorative value of Red, Yellow and White Potions by 50%.
Aster: ATK +5.
Inflict 30% more damage on Shell Fishes.
Crab: ATK +5.
Inflict 30% more damage on Aster.
If the user is equipped with items
compounded to the Crab, Shell Fish
and Aster cards at the same time, all
these cards will add a 30% chance of
gaining the Raw Fish item each time
a Fish monster is killed, as well as
30% additional damage on
Water property monsters
Goblin Leader: Inflict 30% more damage on Goblins.
Goblin Steamrider: Inflict 10% more damage with Critical Attacks.
Critical +7 on Neutral monsters
Goblin Archer: Inflict 10% more damage with Critical Attacks.
Critical +7 on Undead monsters
Gryphon: Flee Rate +2, Critical +7.
If worn by Swordman class
characters, it adds the chance of
auto casting Level 5 Bowling Bash
on an enemy when attacking
Gig: Gain 5 SP each time an Insect monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Neraid: Gain 5 SP each time a Brute monster
is killed by a Physical Melee Attack. Drain
5 SP when the weapon is unequipped.
Dark Priest: AGI + 5, STR + 5.
Critical Attacks inflict 20% more damage. Drain 1 SP with each attack. If the user is equipped with items compounded to the Wanderer, Wild Rose, Shinobi and Zhu Po Long cards at the same time, the Auto Snatch skill casting option is disabled. Increase Attack and Movement Speed by 5%. Gain 1 SP with each attack. If worn by Thief Class characters, it allows its user to use certain skills without spending Gemstones.
The Paper: Add 5% chance of decreasing
enemy`s SP amount by 10% with
each attack. Sage or Scholars will
receive 1 SP each time they inflict
a Physical Attack on monsters
Dullahan: Inflict 10% more damage with Critical Attacks.
Critical + 7 on Dragon monsters
=======================================
Armor:
=======================================
Pest: Add the chance of auto casting
Stone Curse on an enemy when the user
receives Physical Damage. This auto cast chance increases if the user has 77
or more INT points.
Hatii: Has 50% chance of freezing an enemy
when the user receives Physical Damage.
Giant Spider: Add the chance of poisoning an enemy
when the user receives Physical Damage.
Earth Deleter: Disable SP natural recovery.
Gain 10 SP each time a monster
is killed by a Physical Melee Attack.
Drain 100 SP when the armor is unequipped.
Geographer: Add the chance of auto casting Level 2 Blessing on the user when receiving Physical Damage. If the user has mastered the skill at level 10, Level 10 Blessing will be cast instead. If the user is equipped with items compounded to the Rideword, Enchanted Peach Tree, Cookie and Fur Seal cards at the same time, spell casting time is reduced by 10%.
VIT + 10. For Acolyte Class characters, this card combination reduces damage by 30% and increases rewarded experience by 5% when fighting Devil and Undead monsters.
Karakasa: Add the chance of auto casting Chaos on
an enemy when the user receives Physical Damage. This auto cast chance increases
if the user has 77 or more STR points.
Kraben: Add the chance of casting Blind on an enemy when the user receives Physical Damage.
Creamy Fear: Add the chance of casting Chaos on an enemy when the user receives Physical Damage.
Clock: Automatically cast Level 3 Guard
on the user when receiving damage.
If the user has mastered the skill at level
10, Level 10 Guard will be cast instead.
Chimera: Add the chance of poisoning an
enemy when the user receives Physical Damage. Assassin or Assassin Cross characters will have an increased chance
of poisoning enemies
Killer Mantis: Add the chance of auto casting
Bleeding on an enemy when the user
receives Physical Damage
Tao Gunka: Max HP + 100%, DEF - 50 and MDEF - 50.
Majoruros: Add the chance of auto casting
Stun on an enemy when the user
receives Physical Damage.
Sasquatch: Add the chance of freezing an enemy
when the user receives Physical Damage.
Succubus: VIT -3, Max HP +1000 and
HP natural recovery -20%.
If the user is equipped with an item compounded to the Incubus card, it adds
VIT +4, INT+4 and HP natural recovery +30%.
Soldier: DEF + 2, MDEF + 2.
Skel Prisoner: Add the chance of auto casting
Sleep on an enemy when the user
receives Physical Damage. This auto
casting chance increases if the user
is equipped with an item compounded
to the Skeleton card.
Baby Leapard: LUK +3.
If worn by Merchant Class characters,
their armor cannot be damaged
Anolian: Add the chance of auto casting
Level 1 Improve Concentration on the user after receiving Physical Damage. If the user has mastered the skill at level 10, Level 10 Improve Concentration will be cast instead.
Apocalipse: VIT + 2.
Max HP +800 if the armor is
upgraded higher than +9.
Antonio: Automatically cast Level 1 Teleport on the
user after receiving Physical Damage.
Wooden Golem: DEF +1.
Increase HP Recovery by 30%.
Goat: Add DEF +2, MDEF +5 if the
armor is upgraded no higher than +5.
Sky Deleter: Disable natural HP Recovery.
Gain 100 HP each time a monster
is killed by a Physical Melee Attack.
Grizzly: Add the chance of auto casting
Blind on an enemy when the user
receives Physical Damage. This auto cast chance increases if the user is equipped with an item compounded to the Big Foot card
Nightmare Terror: Add the chance of auto casting
Curse on an enemy when the user
receives Physical Damage. This auto cast chance increases if the user is equipped with an item compounded to the Nightmare card.
Dark Frame: Add the chance of auto casting
Stone Curse on an enemy when
the user receives Physical Damage.
Demon Fungus: Add the chance of casting Sleep on an enemy when the user receives Physical Damage
Disguise: Add the chance of auto casting
Mute on an enemy when the user
receives Physical Damage. This auto
cast chance increases if the user
has 77 or more VIT points
Wraith Dead: Add the chance of auto casting
Curse on an enemy when the user
receives Physical Damage.
Loli Ruri: Add the chance of auto casting Level 3 Heal skill on the user when receiving Physical Damage. If the user is equipped with items compounded to the Miyabi Doll, Evil Nymph, Parasite, Harpy and Bloody Butterfly cards at the same time, it adds Max HP+500, DEF +5 and MDEF +5. For Mage class characters, this card combination decreases spell casting time by 15% and adds MATK +3%. Fire, Cold and Lightning Bolt skills inflict 10% more damage.
Rybio: Add the chance of auto casting
Stun on an enemy when the user
receives Physical Damage. This chance
of auto casting Stun increases if the user
has 77 or more DEX points
=======================================
Garment:
=======================================
Kapha: Adds MDEF +8 if the compounded
garment is upgraded no higher than +5.
Toad: Perfect Dodge +1.
If the user is equipped with an item compounded to the Roda Frog card,
it adds Flee +18.
Punk: Automatically cast Level 1 Quagmire around
the user when receiving Physical Damage.
If the user has mastered the skill at level 5, Level 5 Quagmire will be cast instead.
Harpy: Add 15% more tolerance to
Neutral Attacks. Inflict 5% more
damage with Napalm Beat skill.
Yao Jun: Flee Rate +15, Critical +1.
Giant Whisper: Flee Rate+ 10. ATK +20 if the user has 80 or more STR points. Max HP +30% if the user has 80 or more VIT points. Critical +3 if the user has 80 or more LUK points.
Nine Tail: AGI +2.
Add Flee Rate +20 if the garment
is upgraded higher than +9.
Deviling: Add 50% more tolerance
against Neutral Property Attack.
Receive 50% more damage from
attacks of other properties
Dragon Tail: AGI +1, Flee Rate +10.
Inflict 5% more damage with
Double Strafe and Arrow Shower skills.
Dragon Fly: AGI + 1.
Add Flee Rate +18 if the user is equipped with an item compounded to the Chon Chon card.
Vagabond Wolf: STR + 1.
Add Flee Rate +18 if the user is equipped
with an item compounded to the Wolf Card.
Mastering: LUK +1.
Add Flee Rate +18 if the user is equipped
with an item compounded to the Poring card.
Wanderer: Add the chance of auto casting
Level 1 Snatch on an enemy when
inflicting Physical Attacks. If worn by Thief
class characters, it adds Flee Rate +20.
Vocal: MDEF +3.
If the user is equipped with an
item compounded to the Rocker
card, it adds Flee Rate +18.
Eclipse: VIT + 1.
Add Flee Rate +18 if the user is
equipped with an item compounded
to the Lunatic card.
=======================================
Helmet:
=======================================
Cramp: Add the chance of gaining a certain amount of Zeny each time a monster is killed. If the user is equipped with an item compounded to
the Tarou card, it adds STR +3.
Permeter: Add 15% more tolerance against attacks
of Shadow and Undead Property.
Evil Snake Lord: INT +3.
Never be affected by
Chaos and Curse effect
Tower Keeper: INT + 1.
5% Casting Time Reduction.
If the user is equipped with items
compounded to the Alarm, Clock and
Punk cards at the same time, it adds
MDEF + 3 and DEF + 3.
Arc Angeling: Max HP + 300.
Increase HP/SP Recovery by 100%
if the user has 77 or more LUK points.
Evil Nymph: INT + 1, Max SP + 50.
Wootan Shooter: DEF +1.
Add 20% more tolerance against Chaos.
Wootan Fighter: DEF +1.
Add 20% more tolerance against Bleeding.
Incubus: INT -3, Max SP +150.
SP natural recovery -20%.
If the user is equipped with an item compounded to the Succubus card, it adds
INT +4 and SP natural recovery +30%.
Giant Hornet: Add the chance of gaining
the Wind of Verdure item each time an
Insect monster is killed. Add 10% more
tolerance against Wind Property Attack.
Gibbet: MDEF +5 if the helmet is
upgraded no higher than +5.
Carat: INT + 2.
Max SP +150 if the helmet
is upgraded higher than +9.
Grand Peco: Add the chance of auto casting
Level 1 Gloria on the user when
receiving Physical Damage. If the user is equipped with an item compounded to the Peco Peco card, these cards add
DEF +3 and VIT+3.
Dark Illusion: Max HP, Max SP -10%.
Reduce spell casting time by 10%.
If the user is equipped with an item compounded to the Dark Lord card,
it reduces spell casting time by 20%.
Dryad: Add the chance of gaining the Green Live
item each time an Insect monster is killed.
Add 10% more tolerance against Earth Property Attacks.
Rideword: INT +1.
When worn by Acolyte
characters, INT + 1, MDEF + 1
Leib Olmai: Add the chance of gaining the Red Blood item each time a Brute monster is killed. Add 10% more tolerance against Fire Property Attacks.
Leaf Cat: Add the chance of gaining the
Crystal Blue item each time a Fish or
Shellfish monster is killed. Add 10% more tolerance against Water Property Attacks.
Maya Purple: Enable its user to detect hidden monsters.
Myst Case: Add the chance of gaining the Gift Box
item each time a monster is killed
Stalactic Golem: DEF + 1
Add 20% more tolerance against Stun.
=======================================
Shoes:
=======================================
Cat'o Ninetails: MDEF +3.
Add 5% chance of
reflecting magic damage.
Freezer: Max HP +300.
Inflict 10% more damage with Bash skill
if the shoes are upgraded higher than +9.
Christmas Cookie: Receive 10% more experience points
from Angel monsters. Receive 20%
more damage from Angel monsters.
Skeleton General: Receive 10% more experience points
from Insect monsters. Receive 20%
more damage from Insect monsters.
Amon Ra: All Stats +1.
Add the chance of casting
Level 10 Kyrie Eleison around the
user when receiving Physical Damage.
The chance of casting Kyrie Eleison is increased if the user has 99 INT points.
Iron Fist: Receive 10% more experience Points
from Neutral monsters. Receive 20%
more damage from Neutral monsters.
Alarm: Max HP +300, VIT +1.
Add the chance of auto casting
Level 1 Sight around the user when
receiving Physical Damage
Am Mut: Receive 10% more experience points
from Demihuman monsters. Receive 20% more damage from Demihuman monsters.
Ancient Worm: Receive 10% more experience points
from Devil monsters. Receive 20% more damage from Devil monsters.
Wild Rose: AGI + 1.
Perfect Dodge +5 if worn
by Thief Class characters
Explosion: Receive 10% more experience points
from Dragon monsters. Receive 20%
more damage from Dragon monsters.
Zombie Prisoner: Receive 10% more experience points
from Undead monsters. Receive 20%
more damage from Undead monsters.
Gajomart: Receive 10% more experience points
from Plant monsters. Plant monsters
will inflict 20% more damage.
Firelock Soldier: STR +2.
Max HP, Max SP +10% if the
shoes are upgraded higher than +8.
Gullinbursti: Receive 10% more experience points each time a Fish monster is killed. Receive 20% more damage from Fish monsters.
Dark Lord: Add the chance of auto casting
Level 5 Meteor Storm skill on an
enemy when the user receives Physical Damage. If the user is equipped with an
item compounded to the Dark Illusion card,
it adds Max HP, Max SP + 20%.
Raggler: STR + 1, VIT + 1.
Merman: AGI + 5, DEX + 3.
Increase HP/SP Recovery by 10%.
Seeking Attack (which never miss its target) +20%. If the user is equipped with items compounded to the Cruiser, Anolian, Alligator and Dragon Tail cards at the same time, Long Range Physical Attacks inflict 20% more damage. For Archer class characters, this card combination will increase experienced rewarded from defeating Brute monters by 5% and wil add the chance of auto casting Coma when inflicting Physical Attacks on monsters
Megalith: MDEF +7 if the shoes are
upgraded no higher than +5.
Mini Demon: Receive 10% more Experience Points from Brute Monsters. Receive 20% more damage from Brute Monsters
Miyabi Doll: Max SP +10%.
Inflict 5% more damage with Frost Diver.
=======================================
Shield:
Zealotus: LUK + 2.
Inflict 10% more damage with
Slinging Arrow and Melody Strike skills.
Tamruan: DEF +2.
Inflict 10% more damage with Smite
and Shield Boomerang skills
Parasite: DEF +1.
Add 5% more tolerance
against Neutral Attacks
Penomena: Receive 30% less damage
from Neutral monsters
High Orc: DEF +1.
Reflect 5% of all
Physical Attack Damage.
Mysteltainn: DEF +1.
Receive 25% less damage
from small size monsters
Enchanted Peach Tree: Add the chance of auto casting Level 1 Heal
on the user when inflicting Physical Attacks.
If the user has mastered the skill at level 10, Level 10 Heal will be cast instead.
Sting: DEF +2, MDEF +5 if the shield
is upgraded higher than +9.
Mi Gao: Receive 50% less damage from
Guardians during War of Emperium hours
Arclouze: DEF + 2 and MDEF + 3 if the
shield is upgraded no higher than +5.
Ancient Mummy: Add the chance of auto casting Level 5
Signum Crucis on an enemy when the user receives Physical Damage. If the user is equipped with an item compounded to
the Mummy card, it adds Seeking Attack
(which never miss its target) +20
Executioner: DEF +1.
Receive 25% less damage
from large size monsters.
Alice: Receive 40% less damage from
Boss monsters. Receive 40% more
damage from normal monsters.
Ogretooth: DEF +1.
Receive 25% less damage
from medium size monsters
=======================================
Accessories:
=======================================
Gargoyle: Add the chance of gaining Lightning item
each time an Insect monster is killed.
(Not implemented yet.)
Galapago: Add the chance of gaining Apple, Banana or Carrot Juice each time an Insect monster is killed. Juice items restores 50% more HP
Dumpling Kid: Add the chance of gaining Candy
or Candy Cane item each time a
Demihuman monster is killed. Candy
and Candy Canes restore 50% more HP.
Poisonus Toad: Add the chance of auto casting
Level 1 Envenom on an enemy when
the user receives Physical Damage
Raydric Archer: Add the chance of gaining Piece of Vindictive Spirit item each time a Devil monster is killed. (Not implemented yet.)
Wraith: Add the chance of gaining Wraith Laughter item each time an Undead monster is killed. (Not implemented yet.)
Lude: Has 20% chance of auto casting Level 1 Endure on Novice or Super Novice when receiving Physical Damage. If the user is equipped with an item compounded to
the Quve card, it adds Max HP +300
Mimic: Add the chance of gaining Old Blue Box
item each time a monster is killed.
Violy: Add the chance of auto casting Level 1 Unbarring Octave on an enemy when
inflicting Physical Attacks. If the user has mastered the skill at level 5, Level 5
Unbarring Octave will be cast instead.
Bongun: Add the chance of auto casting
Level 1 Bash on an enemy when inflicting Physical Attacks. The Bash skill will shove
the enemy 5 cells back.
Blazzer: Add the chance of gaining a Food
item each time a monster is killed
Sage Worm: Add the chance of gaining a Gemstone
item each time a monster is killed.
Stem Worm: Add the chance of gaining Shower item
each time a Brute monster is killed.
(Not implemented yet.)
Spring Rabbit: Add the chance of gaining Meat
or Monster`s Feed item each time
a Brute monster is killed. Meat and
Monster`s Feed restore 50% more HP.
Sleeper: Add the chance of gaining ZZZ item each
time a Fish or Shellfish monster is killed.
(Not implemented yet.)
Shinobi: AGI +1.
Add the chance of auto casting
Level 5 Cloaking on the user when
receiving Physical Damage
Hermit Plant: Add the chance of gaining Red, Yellow or White Herb item each time a Plant monster is killed. Herb items restore 50% more HP.
Owl Duke: Add the chance of auto casting Level 3 Impositio Manus on the user when inflicting Physical Attacks. If the user is equipped with an item compounded to the Owl Baron card, it also adds the chance of auto casting Level 5 Lightning Bolt during Physical Attacks
Owl Baron: Add the chance of auto casting
Level 3 Lex Aeterna on an enemy
when inflicting Physical Attacks
Alligator: Receive 5% less damage from
Long Ranged Physical Attacks
Orc Archer: Add the chance of gaining Orc`s Breath item each time a Demihuman monster is killed. (Not implemented yet.)
Cloud Hermit: Add the chance of gaining Black Cloud
item each time a Plant monster is killed.
(Not implemented yet.)
Wind Ghost: Add the chance of casting Level 3
Jupitel Thunder on an enemy when
inflicting Physical Attacks. If the user has mastered the skill at level 10, Level 10
Jupitel Thunder will be cast instead.
Jing Guai: Add the chance of gaining Radiance
item each time an Angel monster is killed.
(Not implemented yet.)
Zhu Po Long: AGI +1, Critical +3.
Tengu: Add the chance of gaining a restorative
item each time a monster is killed.
Greatest General: Add the chance of gaining a Spirit Sphere when inflicting Physical Attacks. Acolyte class characters will have an increased chance of summoning Spirit Spheres.
Cookie: LUK +2.
Inflict 10% more damage
with the Holy Light skill.
Quve: Add the chance of auto casting Level 1
Increase AGI on Novice or Super Novices
when they receive Physical Damage. If the
user equips an item compounded to the
Lude card, Max SP is increased by +60.
Hylozoist: LUK +10.
Add the chance of transmogrifying a monster while fighting. When items compounded to the Raggler, Zipper Bear, Myst Case and Baby Leopard cards are all equipped, 2 SP will be restored with each attack, and Merchant class characters will receive the chance of receiving the Old Purple Box each time a monster is killed, as well as a 20% chance of reflecting magic spells. Inflict 20% more damage with Mammonite skill.
Sea-Otter: Add the chance of gaining Sushi
or Raw Fish item each time a Fish
monster is killed. Sushi and Raw Fish
items restore 50% more HP
Bloody Butterfly: Spell casting cannot be interrupted.
Increase spell casting time by 30%.
Inflict 5% more damage with Fire Wall skill.
Heater: Critical +3.
If worn by Swordman Class
characters, Perfect Dodge +3.
Marin: Add the chance of gaining "Jellopy or Large Jellopy" item each time a monster is killed.
If worn by Swordman Class
characters, Perfect Dodge +3.