Post by gale0n on Oct 9, 2005 20:10:45 GMT -5
Since I'm on my break I figured I'd give everyone a heads up with the upcoming skills/nerfs. Here is a list I complied for all 2nd and trans class chars. Use the info wisely.
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Crusader:
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Skill- Shrink
SP Taken: 15
Description: If you successfully defend using Auto-Guard skill, you will push the enemy away from you by 2 cells. This skill lasts 5 minutes, and using the skill again while it is active will cancel the effect of the skill. The chance of pushing the enemy back is 5% at Auto-Guard LV 1, up to 50% at LV 10 of Auto-Guard.
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Paladin:
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Skill- Shield ChainType: Active Skill [ Max 5 LV ]
Target: Single Enemy
Description: Using the shield, you will deal 5 repeated attack in a single skill. Hit chance of this skill depends on your HIT rate, and additional damage can be gained by having the shield to have high refined rate and having a heavy shield. Final damage will include subtraction from enemy DEF as well. SP taken increases as you use higher level of this skill.
Range: 1
Attack Type: Non-elemental, physical melee attack
Casting / After-Cast Delay: 1 Sec. / 2 Sec.
Etc.: Requires a shield to be equipped.
This skill needs Shield Boomerang LV 5.
Skill LV - Damage + - HIT Bonus - SP Taken
1 - 30% - +30 - 28
2 - 60% - +25 - 31
3 - 90% - +20 - 34
4 - 120% - +15 - 37
5 - 150% - +10 - 40
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Knight:
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Skill- Charge
SP Taken: 40
Description: Charge at the single enemy that's away from you at range immediately. Further the enemy is from you, higher your ATK will be, but also increase your casting time of this skill.
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Lord Knight:
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Priest:
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Skill- Redemption
SP Taken: 400
Description: Kill yourself (and receive EXP penalty), but revive every other dead party members near you. All revived players will have recovered 50% of their HP. More party members you revive, the less EXP penalty you get. Casting time is 4 seconds, and this skill ignores DEX for casting time reduction.
note: Redemption cannot be used unless the priest has at least 1% exp.
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High Priest:
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Skill- 1) Mana Recharge
Type: Passive [ Max 5 LV ]
Target: Yourself
Description: At LV 5, it decreases SP usage of all of your skills by 20%.
This skill needs Priest Mace Mastery LV 10, Divine Protection LV 10.
Skill LV - SP Taken Decreased
1 - 4%
2 - 8%
3 - 12%
4 - 16%
5 - 20%
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Hunter:
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Skill- Phanatsmic Arrow
SP Taken: 10
Description: A skill that allows you to attack with bow even if you do not have an arrow, by creating an arrow of illusion. It has 150% of your ATK power, and if it hits the enemy, it pushes them back by 3 cells.
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Sniper:
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Assasin:
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Skill- Sonic Acceleration
Description: The accuracy of Sonic Blow will be increased by 50 (to HIT rating), and its attack power will be increased by 10%.
Skill- Venom Knife
SP Taken: 15
Description: Can only be used when you have item "Venom Knife" equipped. When you use the skill, you throw the knife to attack an enemy at range. The targeted enemy has very high chance of getting afflicted by poison status ailment. Do note, using this skill will delete Venom Knife from your equipment listing.
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Assasin Cross:
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Blacksmith:
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Skill- Unfair Trick
Description: Reduces the Zeny consumed by Mammonite by 10%.
Skill- Greed
SP Taken: 10
Description: When you use this skill, all items within 2 cells of the Blacksmith will straight go to his inventory. It is not possible to use this skill in Siege Mode (WoE) or in PvP mode. Do note this skill does not bypass the order of who gets an item first. EX) You cannot use this skill to snatch an item when another player has the first priority over the item dropped.
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Whitesmith:
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Skill- 1) Cart Termination
Type: Active [ Max 10 LV ]
Target: Single Enemy
Description: Can only be used while in Cart Boost state. Using the power of the money, you strike a single target with your cart. It uses some Zeny, and has small chance of stunning the target. The damage depends on weight taken by items inside the cart.
No casting time, or after-cast delay.
SP taken is fixed to 15.
This skill requires Merchant Mammonite LV 10, Blacksmith Hammerfall LV 5, Whitesmith Cart Boost LV 1.
Skill LV - Attack Power - Zeny Taken - Stun Chance
1 - (Weight / 15) % - 600Z - 5%
2 - (Weight / 14) % - 700Z - 10%
3 - (Weight / 13) % - 800Z - 15%
4 - (Weight / 12) % - 900Z - 20%
5 - (Weight / 11) % - 1000Z - 25%
6 - (Weight / 10) % - 1100Z - 30%
7 - (Weight / 9) % - 1200Z - 35%
8 - (Weight / 8) % - 1300Z - 40%
9 - (Weight / 7) % - 1400Z - 45%
10 - (Weight / 6) % - 1500Z - 50%
2) Max Overthrust
Type: Active [ Max 5 LV ]
Target: Yourself
Description: Greately increase weapon power by using power of the Zeny. Unlike normal Overthrust, this skill only affects you. All skill levels have same 0.1% chance of weapon breaking every hit.
SP taken is fixed at 15.
Lasting time is fixed to 180 Sec.
There is no casting time / after-cast delay.
This skill requires Over Thrust LV 5.
Skill LV - Bonus Damage - Zeny Taken
1 - 110% - 3000Z
2 - 120% - 3500Z
3 - 130% - 4000Z
4 - 140% - 4500Z
5 - 150% - 5000Z
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Rogue:
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Skill- Close Confine
SP Taken: 25
Description: For 10 seconds, you grab a single enemy, making them unable to move. Also at the same time, you cannot move. While you grab onto someone, you will have +10 bonus to FLEE. If either the victim or you die, or should any of them teleport away, this skill is cancelled.
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Stalker:
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Monk:
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Skill- Ki Translation
SP Taken: 40
Description: Give a single Spirit Sphere you currently have to another party member.
Skill- Ki Explosion
SP Taken: 20
Description: By focusing the energy to the palm of your hand, attack the enemy to deal damage and push them away. The target enemy receives 300% damage, and nearby monsters will be pushed away by 2 cells and also be in 2 seconds of stun. Every time you use this skill, you will receive small HP penalty cost.
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Champion:
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Wizard:
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Skill- Sight Blaster
SP Taken: 40
Description: The fire (similar from the effect from Sight) will circle around you, protecting you for 2 minutes. Any opponents that are on you will receive damage equalling to your MATK, and push them back. After dealing damage once, it disappears. The knockback effect does not work in Siege Mode (WoE).
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High Wizard:
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Skill- 1) Ganbantein
Type: Active [ Max 1 LV ]
Target: AoE Ground-targeted
Description: Maximizes your magical potential, you cast a small AoE spell that cancels all other ground-targeted AoE spells around 1 cell of where you targeted. It takes one Blue Gemstone and Yellow Gemstone. When this skill is used on top of Land Protection, 3x3 cells around where it is cast will cancel out Land Protection but rest will still be in effect. This skill is not affected by skills that removes gemstone requirement from your casting.
Range: 3x3 cell around the target, where C is your target.
***
*C*
***
This skill needs Wizard Sense LV 1, Ice Wall LV 1.
Casting / After-Cast Delay: 3 Sec. / 2 Sec.
SP Taken: 40
2) Gravitation Field
Type: Active [ Max 5 LV ]
Target: AoE Ground-Targeted
Elemental: Non-Elemental
Description: Around 5x5 cell of where you targeted, it will greately increase the effect of gravity in that area. As a result, all enemies in this skill will receive DEF-ignoring set damage every second, and movement and attack speed will be decreased. Because this skill is very high-level difficult spell, until this skill disappears, the caster of this spell cannot do anything else. When you get attacked while channeling this skill, the skill will cancel and you are free to do other things. This skill cannot be overwritten over another existing Gravitation Field. Of course, the movement speed / attack speed penalty does not apply to Boss Monsters, but they will still receive DEF-ignoring damage.
This skill uses 1 Blue Gemstone.
This skill requires High Wizard Magic Crasher LV 1, High Wizard Amplify Magical Power LV 10, Wizard Quagmire LV 1.
Casting / After-Cast Delay: 5 Sec. / 2 Sec.
Skill LV - DPS (Damage Per Second for Non-WoW Players) - MoveSpeed/ASPD Penalty - Lasting Time - SP Taken
1 - 400 - 12% - 5 Sec. - 20
2 - 600 - 14% - 6 Sec. - 40
3 - 800 - 16% - 7 Sec. - 60
4 - 1000 - 18% - 8 Sec. - 80
5 - 1200 - 20% - 9 Sec. - 100
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Sage:
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Skill- Elemental Change
SP Taken: 30
Description: Change the target monster's elemental property to another. You can only change them to either Fire, Earth, Wind, or Water. Do remember this... the moment you learn this skill, you must choose an element that this skill will change the enemy into. The elemental you choose will be the only elemental property you can change the enemy's property to! This skill consumes "Elemental Converter" item.
Skill- Create Converter
SP Taken: 30
Description: Create an "Elemental Converter" item. You can create a converter based on 4 basic elementals.
Fire-Elemental Converter: 10 Tail of the Scorps + 1 Blank Scroll
Earth-Elemental Converter: 7 Hard Horn + 1 Blank Scroll
Wind-Elemental Converter: 12 Rainbow-Colored Shell + 1 Blank Scroll
Water-Elemental Converter: 10 Snail Shell + 1 Blank Scroll
= Special Notice: A player can only learn one Elemental Change skill. =
* Elemental Change :: Water
Class: Sage
SP Taken: 30
Description: Changes target monster's elemental property into Water.
* Elemental Change :: Fire
Class: Sage
SP Taken: 30
Description: Changes target monster's elemental property into Fire.
* Elemental Change :: Earth
Class: Sage
SP Taken: 30
Description: Changes target monster's elemental property into Earth.
* Elemental Change :: Wind
Class: Sage
SP Taken: 30
Description: Changes target monster's elemental property into Wind.
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Professor:
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Skill- 1) Double Casting
Type: Active [ Max 5 LV ]
Target: Yourself
Description: When you use this skill, you will see the icon for this skill on right side of your window. Under this effect, when you use bolt-type skills (including bolts that happen from Auto-Spell), there's a small chance of the skill happening one more time without casting after casting first one normally.
This skill requires Sage Auto Spell LV 1.
Casting: 2 Sec / No After-Cast Delay.
Skill LV - Chance - Lasting Time - SP Taken
1 - 50% - 70 Sec. - 40
2 - 60% - 90 Sec. - 45
3 - 70% - 110 Sec. - 50
4 - 80% - 130 Sec. - 55
5 - 90% - 150 Sec. - 60
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Bard:
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Skill- Pang Voice
SP Taken: 20
Description: The bard screams out at a single target, causing them to be afflicted with status ailment Confuse. This does not work against the Boss type monsters.
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Clown:
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Skill- 1) Longing for Freedom
Type: Active [ Max 5 LV ]
Target: Yourself - Only when you are in a duet.
Description: During duet combination skill of Gypsy and a Clown, when this skill is used, this allows the user of this skill to move around in the area affected by the duet skill. Note this is seperate cast - Gypsy and Clown must use this skill on their own in order to move. Every time skill level goes up, it recovers movement speed and attack speed bit by bit, to 100% at LV 5. The duet combination skill area will be fixed to the area that it started, and if either Gypsy or Clown moves out of the duet area, cancel it manually, or either one of them die, the duet skill will cancel as well as this skill. This means, if anything happens that results in cancelling the duet skill, it'll also cancel this skill. User of this skill will suffer 3 SP removed every 3 second instead of 1 SP every 3 second normally taken when using a duet skill. While under effect of this skill, Gypsy and Clown can attack and use skills as normal. Do note however, you cannot use other singing skills or other duet skills. If skill, A Moonlit Water Mill, a Falling Petal, is in effect, Longing for Freedom will not work.
SP Taken: Fixed to 15.
This skill requires Unchained Serenade LV 3, Music Lesson LV 10 (in case of Dancer, Dance Lesson LV 10), Marionette Control LV 1
Skill LV - Attack / Move Speed Set To
1 - 60%
2 - 70%
3 - 80%
4 - 90%
5 - 100%
2) Wand of Hermod
Type: Singing Skill [ Max 5 LV ]
Target: 7x7 Cell by you, but it requires that there's map warp point inside that 7x7 cell.
Description: All friendly units in this skill will have all their buffs (except Berserk) removed, and they will become invulnerable to magic. Going out of this skill will cancel out the effect. In this skill, other than the user of this skill, no skill can be used.
It can only be used in Siege Mode (WoE).
SP Taken: 5 SP every 5 second.
This skill requires Increase Concentration LV 10, Music Lesson LV 10 (or in case of Dancer, Dance Lesson LV 10).
Skill LV - Lasting Time - SP Taken
1 - 10 Sec. - 20
2 - 15 Sec. - 30
3 - 20 Sec. - 40
4 - 25 Sec. - 50
5 - 30 Sec. - 60
3) Tarot Card of Fate
Type: Active Skill [ Max LV 5 ]
Target: Single Enemy
Description: Decide fate of the enemy. A card is randomly selected from 14 different cards, and success rate depends on the skill level. Each skill level adds 8% success rate, for maximum of 40% at LV 5. This skill has 1 second casting time not affected by DEX, and after-cast delay of 3 seconds.
SP Taken: Fixed to 40.
This skill requires Increase Concentration LV 10, Unchained Serenade LV 3.
Skill LV - Success Rate
1 - 8%
2 - 16%
3 - 24%
4 - 32%
5 - 40%
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Dancer:
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Skill- Wink of Charm
SP Taken: 40
Description: Charm a target by sending them a sexy wink. For that 10 seconds, the target monster will not attack you. Higher your level is when compared to the monster, the higher chance of this skill working. If this skill is used on a player, it has low chance of causing "Confuse" status ailment. This skill only works to Demi-humans, Angels and Demon type monsters, and obviously, doesn't work versus Boss-type monsters.
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Gypsy:
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Alchemist:
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When an Alchemist clears the class quest, they will be able to create elemental-resist potions. It can be created through Pharmacy skill (you receive the necessary potion book when you clear the quest). The elemental-resist potions increase your resistance against 4 basic elements - Fire, Water, Earth, Wind - for 20 minutes.
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Creator:
Skill- 1) Acid Demonstration
Type: Active [ Max 10 LV ]
Target: Single Enemy
Description: Uses both flame bottle and acid bottle at the same time, to cause explosion. Of course, this skill uses 1 Flame Bottle and Acid Bottle. Skill level dictates how many times you hit in a row, for maximum of 10 consecutive hits. If this skill is used on a character instead of a monster, it deals only 50% of overall damage. Also, due to the explosion, target's weapon and armor has chance to be destroyed - each skill level provides 1% chance, for maximum of 10% at LV 10. Damage is increased by increasing your INT. Also, damage is increased if enemy's VIT is high.
Cast Time / After-Cast Delay: 1 Sec. / 1 Sec.
SP Taken: Fixed to 30.
This skill requires Demonstration LV 5, Acid Terror LV 5.
2) Plant Cultivation
Type: Active [ Max 2 LV ]
Target: Ground 1 Cell
Description: By using spores and plant stalk, you can summon a mushroom or a plant. What you get is random, and there's chance of failure.
- At Skill LV 1, you can summon a Black or Red Mushroom using one Mushroom Spore.
- At Skill LV 2, you can summon Yellow, Red, White, Green, Blue, or Shining Plant using one Stem.
SP Taken: Fixed to 10
There is no casting time, or after-cast delay.
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Novice:
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They have also combined the Novice Training Ground into a single map structure instead of multiple zones seperated. Appearantly, this means there can only be one instance of Novice Training Ground per server.
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Supernovice:
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New dungeons, fields, classes, etc.
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*Mercenary System added
*Homonculus System added for Alchemists
*Guild Extenstion Upgraded to +6 per level
*Taekwon Added
*Abyss Lake Added
*Sign Quest for entrance to Geffenia added (hardest quest in ro so far)
*Hugel Fields Added
*Thanatos Tower Added
*new emotes added: /flash, /turnaround, /sigh, /proud, /loud, /ohnoes/dice
*Auto AFK message added, if someone pms you while you are afk they will recieve an automated message.
*friends list increased to 40
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Shields:
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Novice Shield: Shield
Def: 3
weight: 100
req lvl: 40
equip: novice
slot: 1
Special: All incoming elemental attack (magic or physical) damage, except non-elemental, will be reduced by 20%.
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Garment:
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Novice Cloak: Garment
Def: 2
weight: 50
req lvl: 40
equip: novice
slot: 1
Special: Decrease all incoming non-elemental damage by 10%.
Fauldran: Garment
Def: 5
weight: 80
req lvl: 80
equip: swordsman, thief, merch type
slot: 1
Wings of the Angel: Garment
Def: 3
weight: 50
req lvl: 80
equip: all but novice
slot: 1
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Shoes:
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Novice Shoes: Shoes
Def: 2
weight: 50
req lvl:40
equip: novice
slot: 1
Special: MaxHP + 5%.
Bunny Slipper: Shoes
Def: 3
weight: 30
req lvl: 30
slot: 1
Special: Luk+3, (female only, not implemented)
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New Headgears:
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Well-Baked Toast:
Type: Helm
DEF: 0
Equip At: Lower
Weight: 5
Req. LV: 0
Equip By: All
Hat of the Investigator:
Type: Helm
DEF: 3
Equip At: Upper
Weight: 35
Req. LV: 0
Equip By: All
Slots: 1
Red Bonnet:
Type: Helm
DEF: 2
Equip At: Upper
Weight: 40
Req. LV: 0
Equip By: All
Baby Suckle:
Type: Helm
DEF: 0
Equip At: Lower
Weight: 5
Req. LV: 0
Equip By: All
Angry Mouth:
Type: Helm
DEF: 0
Equip At: Lower
Weight: 5
Req. LV: 0
Equip By: All
Fashionable Warm Hat:
Type: Helm
DEF: 3
Equip At: Upper
Weight: 50
Req. LV: 0
Equip By: All
Mystic Rose:
Type: Helm
DEF: 0
Equip At: Upper
Weight: 10
Req. LV: 0
Equip By: All
Special: 2% damage reduction from plant-type enemies
Mask of Zealotus:
Type: Helm
DEF: 3
Equip At: Upper / Middle
Weight: 10
Req. LV: 0
Equip By: All
Special: ATK + 5% vs. demi-human type. 5% damage reduced from all demi-human type
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Consumable Items:
Laughing Box (Wraith Card)
For 30 seconds, 30% chance to get Cursed. You recover 9% of your HP.
Lightning Box (Gargoyle Card)
For 20 seconds, increase your MoveSpeed by 2x.
Sad Box (Unaksun Card)
Uses Increase Concentration LV 1.
Box of Vengence (Raydric Archer Card)
Increase your ATK by 20 for 60 seconds.
Sleepy Box (Sleeper Card)
Increase your MATK by 20 for 60 seconds.
Box of Storm (Stem Worm Card)
Weapon is enchanted with Water elemental for next 3 minutes.
Box of Sun (Imemanryang Card)
For next 30 seconds, you can detect all hidden enemies at 100% chance.
Box of Exhaustion (Orc Archer Card)
For next 30 seconds, 30% chance to get Silenced. Recovers 9% of your SP.
note: these boxes can only be obtained as drops by equiping certain cards.
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Consumable Food Items:
STR + 1 : Grasshopper Mix
STR + 2 : Fried Webfoot
STR + 3 : Bomber Steak
STR + 4 : Herbed Korean BBQ
STR + 5 : Lutie Auntie's Fried Food
INT + 1 : Grape-flavored Herb Tea
INT + 2 : Red Tea of Thousand Leaves
INT + 3 : Honey Herb Tea
INT + 4 : Morroc Fruit-flavored Wine
INT + 5 : Mastera Wine
DEX + 1 : Honey Grape Juice
DEX + 2 : Chocolate Mousse Cake
DEX + 3 : Fruits Mix
DEX + 4 : Cream Sandwich
DEX + 5 : Green Salad
AGI + 1 : Frog Egg Squid Ink Soup
AGI + 2 : Slippery Noodles
AGI + 3 : Tentacle Cheese Gratin
AGI + 4 : Lutie's Iced Vermicelli
AGI + 5 : Steamed Bat Wing Pumpkin
VIT + 1 : Steamed Crab Claw
VIT + 2 : Cooked Seafood
VIT + 3 : Clam Soup
VIT + 4 : Fried Jellyfish
VIT + 5 : Spicy Baked Dumplings
LUK + 1 : Monkey Tail Mix
LUK + 2 : Mixed Juice
LUK + 3 : Tasty Soup
LUK + 4 : Cooked Ancient Fish
LUK + 5 : Scorpion Mix
note: The food items are purchased in Morroc. However, according to some sources, the food is only implemented temporarily and will be removed after a few weeks. Duration is still unknown.
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There's a lot more I still need to add in but I'll add it in bit by bit. Check every once in a while and I'll always edit changes and updates. Correct me if you see any mistakes.
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Crusader:
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Skill- Shrink
SP Taken: 15
Description: If you successfully defend using Auto-Guard skill, you will push the enemy away from you by 2 cells. This skill lasts 5 minutes, and using the skill again while it is active will cancel the effect of the skill. The chance of pushing the enemy back is 5% at Auto-Guard LV 1, up to 50% at LV 10 of Auto-Guard.
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Paladin:
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Skill- Shield ChainType: Active Skill [ Max 5 LV ]
Target: Single Enemy
Description: Using the shield, you will deal 5 repeated attack in a single skill. Hit chance of this skill depends on your HIT rate, and additional damage can be gained by having the shield to have high refined rate and having a heavy shield. Final damage will include subtraction from enemy DEF as well. SP taken increases as you use higher level of this skill.
Range: 1
Attack Type: Non-elemental, physical melee attack
Casting / After-Cast Delay: 1 Sec. / 2 Sec.
Etc.: Requires a shield to be equipped.
This skill needs Shield Boomerang LV 5.
Skill LV - Damage + - HIT Bonus - SP Taken
1 - 30% - +30 - 28
2 - 60% - +25 - 31
3 - 90% - +20 - 34
4 - 120% - +15 - 37
5 - 150% - +10 - 40
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Knight:
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Skill- Charge
SP Taken: 40
Description: Charge at the single enemy that's away from you at range immediately. Further the enemy is from you, higher your ATK will be, but also increase your casting time of this skill.
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Lord Knight:
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Priest:
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Skill- Redemption
SP Taken: 400
Description: Kill yourself (and receive EXP penalty), but revive every other dead party members near you. All revived players will have recovered 50% of their HP. More party members you revive, the less EXP penalty you get. Casting time is 4 seconds, and this skill ignores DEX for casting time reduction.
note: Redemption cannot be used unless the priest has at least 1% exp.
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High Priest:
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Skill- 1) Mana Recharge
Type: Passive [ Max 5 LV ]
Target: Yourself
Description: At LV 5, it decreases SP usage of all of your skills by 20%.
This skill needs Priest Mace Mastery LV 10, Divine Protection LV 10.
Skill LV - SP Taken Decreased
1 - 4%
2 - 8%
3 - 12%
4 - 16%
5 - 20%
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Hunter:
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Skill- Phanatsmic Arrow
SP Taken: 10
Description: A skill that allows you to attack with bow even if you do not have an arrow, by creating an arrow of illusion. It has 150% of your ATK power, and if it hits the enemy, it pushes them back by 3 cells.
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Sniper:
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Assasin:
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Skill- Sonic Acceleration
Description: The accuracy of Sonic Blow will be increased by 50 (to HIT rating), and its attack power will be increased by 10%.
Skill- Venom Knife
SP Taken: 15
Description: Can only be used when you have item "Venom Knife" equipped. When you use the skill, you throw the knife to attack an enemy at range. The targeted enemy has very high chance of getting afflicted by poison status ailment. Do note, using this skill will delete Venom Knife from your equipment listing.
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Assasin Cross:
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Blacksmith:
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Skill- Unfair Trick
Description: Reduces the Zeny consumed by Mammonite by 10%.
Skill- Greed
SP Taken: 10
Description: When you use this skill, all items within 2 cells of the Blacksmith will straight go to his inventory. It is not possible to use this skill in Siege Mode (WoE) or in PvP mode. Do note this skill does not bypass the order of who gets an item first. EX) You cannot use this skill to snatch an item when another player has the first priority over the item dropped.
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Whitesmith:
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Skill- 1) Cart Termination
Type: Active [ Max 10 LV ]
Target: Single Enemy
Description: Can only be used while in Cart Boost state. Using the power of the money, you strike a single target with your cart. It uses some Zeny, and has small chance of stunning the target. The damage depends on weight taken by items inside the cart.
No casting time, or after-cast delay.
SP taken is fixed to 15.
This skill requires Merchant Mammonite LV 10, Blacksmith Hammerfall LV 5, Whitesmith Cart Boost LV 1.
Skill LV - Attack Power - Zeny Taken - Stun Chance
1 - (Weight / 15) % - 600Z - 5%
2 - (Weight / 14) % - 700Z - 10%
3 - (Weight / 13) % - 800Z - 15%
4 - (Weight / 12) % - 900Z - 20%
5 - (Weight / 11) % - 1000Z - 25%
6 - (Weight / 10) % - 1100Z - 30%
7 - (Weight / 9) % - 1200Z - 35%
8 - (Weight / 8) % - 1300Z - 40%
9 - (Weight / 7) % - 1400Z - 45%
10 - (Weight / 6) % - 1500Z - 50%
2) Max Overthrust
Type: Active [ Max 5 LV ]
Target: Yourself
Description: Greately increase weapon power by using power of the Zeny. Unlike normal Overthrust, this skill only affects you. All skill levels have same 0.1% chance of weapon breaking every hit.
SP taken is fixed at 15.
Lasting time is fixed to 180 Sec.
There is no casting time / after-cast delay.
This skill requires Over Thrust LV 5.
Skill LV - Bonus Damage - Zeny Taken
1 - 110% - 3000Z
2 - 120% - 3500Z
3 - 130% - 4000Z
4 - 140% - 4500Z
5 - 150% - 5000Z
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Rogue:
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Skill- Close Confine
SP Taken: 25
Description: For 10 seconds, you grab a single enemy, making them unable to move. Also at the same time, you cannot move. While you grab onto someone, you will have +10 bonus to FLEE. If either the victim or you die, or should any of them teleport away, this skill is cancelled.
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Stalker:
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Monk:
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Skill- Ki Translation
SP Taken: 40
Description: Give a single Spirit Sphere you currently have to another party member.
Skill- Ki Explosion
SP Taken: 20
Description: By focusing the energy to the palm of your hand, attack the enemy to deal damage and push them away. The target enemy receives 300% damage, and nearby monsters will be pushed away by 2 cells and also be in 2 seconds of stun. Every time you use this skill, you will receive small HP penalty cost.
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Champion:
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Wizard:
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Skill- Sight Blaster
SP Taken: 40
Description: The fire (similar from the effect from Sight) will circle around you, protecting you for 2 minutes. Any opponents that are on you will receive damage equalling to your MATK, and push them back. After dealing damage once, it disappears. The knockback effect does not work in Siege Mode (WoE).
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High Wizard:
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Skill- 1) Ganbantein
Type: Active [ Max 1 LV ]
Target: AoE Ground-targeted
Description: Maximizes your magical potential, you cast a small AoE spell that cancels all other ground-targeted AoE spells around 1 cell of where you targeted. It takes one Blue Gemstone and Yellow Gemstone. When this skill is used on top of Land Protection, 3x3 cells around where it is cast will cancel out Land Protection but rest will still be in effect. This skill is not affected by skills that removes gemstone requirement from your casting.
Range: 3x3 cell around the target, where C is your target.
***
*C*
***
This skill needs Wizard Sense LV 1, Ice Wall LV 1.
Casting / After-Cast Delay: 3 Sec. / 2 Sec.
SP Taken: 40
2) Gravitation Field
Type: Active [ Max 5 LV ]
Target: AoE Ground-Targeted
Elemental: Non-Elemental
Description: Around 5x5 cell of where you targeted, it will greately increase the effect of gravity in that area. As a result, all enemies in this skill will receive DEF-ignoring set damage every second, and movement and attack speed will be decreased. Because this skill is very high-level difficult spell, until this skill disappears, the caster of this spell cannot do anything else. When you get attacked while channeling this skill, the skill will cancel and you are free to do other things. This skill cannot be overwritten over another existing Gravitation Field. Of course, the movement speed / attack speed penalty does not apply to Boss Monsters, but they will still receive DEF-ignoring damage.
This skill uses 1 Blue Gemstone.
This skill requires High Wizard Magic Crasher LV 1, High Wizard Amplify Magical Power LV 10, Wizard Quagmire LV 1.
Casting / After-Cast Delay: 5 Sec. / 2 Sec.
Skill LV - DPS (Damage Per Second for Non-WoW Players) - MoveSpeed/ASPD Penalty - Lasting Time - SP Taken
1 - 400 - 12% - 5 Sec. - 20
2 - 600 - 14% - 6 Sec. - 40
3 - 800 - 16% - 7 Sec. - 60
4 - 1000 - 18% - 8 Sec. - 80
5 - 1200 - 20% - 9 Sec. - 100
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Sage:
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Skill- Elemental Change
SP Taken: 30
Description: Change the target monster's elemental property to another. You can only change them to either Fire, Earth, Wind, or Water. Do remember this... the moment you learn this skill, you must choose an element that this skill will change the enemy into. The elemental you choose will be the only elemental property you can change the enemy's property to! This skill consumes "Elemental Converter" item.
Skill- Create Converter
SP Taken: 30
Description: Create an "Elemental Converter" item. You can create a converter based on 4 basic elementals.
Fire-Elemental Converter: 10 Tail of the Scorps + 1 Blank Scroll
Earth-Elemental Converter: 7 Hard Horn + 1 Blank Scroll
Wind-Elemental Converter: 12 Rainbow-Colored Shell + 1 Blank Scroll
Water-Elemental Converter: 10 Snail Shell + 1 Blank Scroll
= Special Notice: A player can only learn one Elemental Change skill. =
* Elemental Change :: Water
Class: Sage
SP Taken: 30
Description: Changes target monster's elemental property into Water.
* Elemental Change :: Fire
Class: Sage
SP Taken: 30
Description: Changes target monster's elemental property into Fire.
* Elemental Change :: Earth
Class: Sage
SP Taken: 30
Description: Changes target monster's elemental property into Earth.
* Elemental Change :: Wind
Class: Sage
SP Taken: 30
Description: Changes target monster's elemental property into Wind.
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Professor:
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Skill- 1) Double Casting
Type: Active [ Max 5 LV ]
Target: Yourself
Description: When you use this skill, you will see the icon for this skill on right side of your window. Under this effect, when you use bolt-type skills (including bolts that happen from Auto-Spell), there's a small chance of the skill happening one more time without casting after casting first one normally.
This skill requires Sage Auto Spell LV 1.
Casting: 2 Sec / No After-Cast Delay.
Skill LV - Chance - Lasting Time - SP Taken
1 - 50% - 70 Sec. - 40
2 - 60% - 90 Sec. - 45
3 - 70% - 110 Sec. - 50
4 - 80% - 130 Sec. - 55
5 - 90% - 150 Sec. - 60
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Bard:
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Skill- Pang Voice
SP Taken: 20
Description: The bard screams out at a single target, causing them to be afflicted with status ailment Confuse. This does not work against the Boss type monsters.
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Clown:
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Skill- 1) Longing for Freedom
Type: Active [ Max 5 LV ]
Target: Yourself - Only when you are in a duet.
Description: During duet combination skill of Gypsy and a Clown, when this skill is used, this allows the user of this skill to move around in the area affected by the duet skill. Note this is seperate cast - Gypsy and Clown must use this skill on their own in order to move. Every time skill level goes up, it recovers movement speed and attack speed bit by bit, to 100% at LV 5. The duet combination skill area will be fixed to the area that it started, and if either Gypsy or Clown moves out of the duet area, cancel it manually, or either one of them die, the duet skill will cancel as well as this skill. This means, if anything happens that results in cancelling the duet skill, it'll also cancel this skill. User of this skill will suffer 3 SP removed every 3 second instead of 1 SP every 3 second normally taken when using a duet skill. While under effect of this skill, Gypsy and Clown can attack and use skills as normal. Do note however, you cannot use other singing skills or other duet skills. If skill, A Moonlit Water Mill, a Falling Petal, is in effect, Longing for Freedom will not work.
SP Taken: Fixed to 15.
This skill requires Unchained Serenade LV 3, Music Lesson LV 10 (in case of Dancer, Dance Lesson LV 10), Marionette Control LV 1
Skill LV - Attack / Move Speed Set To
1 - 60%
2 - 70%
3 - 80%
4 - 90%
5 - 100%
2) Wand of Hermod
Type: Singing Skill [ Max 5 LV ]
Target: 7x7 Cell by you, but it requires that there's map warp point inside that 7x7 cell.
Description: All friendly units in this skill will have all their buffs (except Berserk) removed, and they will become invulnerable to magic. Going out of this skill will cancel out the effect. In this skill, other than the user of this skill, no skill can be used.
It can only be used in Siege Mode (WoE).
SP Taken: 5 SP every 5 second.
This skill requires Increase Concentration LV 10, Music Lesson LV 10 (or in case of Dancer, Dance Lesson LV 10).
Skill LV - Lasting Time - SP Taken
1 - 10 Sec. - 20
2 - 15 Sec. - 30
3 - 20 Sec. - 40
4 - 25 Sec. - 50
5 - 30 Sec. - 60
3) Tarot Card of Fate
Type: Active Skill [ Max LV 5 ]
Target: Single Enemy
Description: Decide fate of the enemy. A card is randomly selected from 14 different cards, and success rate depends on the skill level. Each skill level adds 8% success rate, for maximum of 40% at LV 5. This skill has 1 second casting time not affected by DEX, and after-cast delay of 3 seconds.
SP Taken: Fixed to 40.
This skill requires Increase Concentration LV 10, Unchained Serenade LV 3.
Skill LV - Success Rate
1 - 8%
2 - 16%
3 - 24%
4 - 32%
5 - 40%
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Dancer:
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Skill- Wink of Charm
SP Taken: 40
Description: Charm a target by sending them a sexy wink. For that 10 seconds, the target monster will not attack you. Higher your level is when compared to the monster, the higher chance of this skill working. If this skill is used on a player, it has low chance of causing "Confuse" status ailment. This skill only works to Demi-humans, Angels and Demon type monsters, and obviously, doesn't work versus Boss-type monsters.
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Gypsy:
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Alchemist:
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When an Alchemist clears the class quest, they will be able to create elemental-resist potions. It can be created through Pharmacy skill (you receive the necessary potion book when you clear the quest). The elemental-resist potions increase your resistance against 4 basic elements - Fire, Water, Earth, Wind - for 20 minutes.
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Creator:
Skill- 1) Acid Demonstration
Type: Active [ Max 10 LV ]
Target: Single Enemy
Description: Uses both flame bottle and acid bottle at the same time, to cause explosion. Of course, this skill uses 1 Flame Bottle and Acid Bottle. Skill level dictates how many times you hit in a row, for maximum of 10 consecutive hits. If this skill is used on a character instead of a monster, it deals only 50% of overall damage. Also, due to the explosion, target's weapon and armor has chance to be destroyed - each skill level provides 1% chance, for maximum of 10% at LV 10. Damage is increased by increasing your INT. Also, damage is increased if enemy's VIT is high.
Cast Time / After-Cast Delay: 1 Sec. / 1 Sec.
SP Taken: Fixed to 30.
This skill requires Demonstration LV 5, Acid Terror LV 5.
2) Plant Cultivation
Type: Active [ Max 2 LV ]
Target: Ground 1 Cell
Description: By using spores and plant stalk, you can summon a mushroom or a plant. What you get is random, and there's chance of failure.
- At Skill LV 1, you can summon a Black or Red Mushroom using one Mushroom Spore.
- At Skill LV 2, you can summon Yellow, Red, White, Green, Blue, or Shining Plant using one Stem.
SP Taken: Fixed to 10
There is no casting time, or after-cast delay.
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Novice:
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They have also combined the Novice Training Ground into a single map structure instead of multiple zones seperated. Appearantly, this means there can only be one instance of Novice Training Ground per server.
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Supernovice:
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New dungeons, fields, classes, etc.
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*Mercenary System added
*Homonculus System added for Alchemists
*Guild Extenstion Upgraded to +6 per level
*Taekwon Added
*Abyss Lake Added
*Sign Quest for entrance to Geffenia added (hardest quest in ro so far)
*Hugel Fields Added
*Thanatos Tower Added
*new emotes added: /flash, /turnaround, /sigh, /proud, /loud, /ohnoes/dice
*Auto AFK message added, if someone pms you while you are afk they will recieve an automated message.
*friends list increased to 40
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Shields:
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Novice Shield: Shield
Def: 3
weight: 100
req lvl: 40
equip: novice
slot: 1
Special: All incoming elemental attack (magic or physical) damage, except non-elemental, will be reduced by 20%.
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Garment:
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Novice Cloak: Garment
Def: 2
weight: 50
req lvl: 40
equip: novice
slot: 1
Special: Decrease all incoming non-elemental damage by 10%.
Fauldran: Garment
Def: 5
weight: 80
req lvl: 80
equip: swordsman, thief, merch type
slot: 1
Wings of the Angel: Garment
Def: 3
weight: 50
req lvl: 80
equip: all but novice
slot: 1
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Shoes:
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Novice Shoes: Shoes
Def: 2
weight: 50
req lvl:40
equip: novice
slot: 1
Special: MaxHP + 5%.
Bunny Slipper: Shoes
Def: 3
weight: 30
req lvl: 30
slot: 1
Special: Luk+3, (female only, not implemented)
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New Headgears:
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Well-Baked Toast:
Type: Helm
DEF: 0
Equip At: Lower
Weight: 5
Req. LV: 0
Equip By: All
Hat of the Investigator:
Type: Helm
DEF: 3
Equip At: Upper
Weight: 35
Req. LV: 0
Equip By: All
Slots: 1
Red Bonnet:
Type: Helm
DEF: 2
Equip At: Upper
Weight: 40
Req. LV: 0
Equip By: All
Baby Suckle:
Type: Helm
DEF: 0
Equip At: Lower
Weight: 5
Req. LV: 0
Equip By: All
Angry Mouth:
Type: Helm
DEF: 0
Equip At: Lower
Weight: 5
Req. LV: 0
Equip By: All
Fashionable Warm Hat:
Type: Helm
DEF: 3
Equip At: Upper
Weight: 50
Req. LV: 0
Equip By: All
Mystic Rose:
Type: Helm
DEF: 0
Equip At: Upper
Weight: 10
Req. LV: 0
Equip By: All
Special: 2% damage reduction from plant-type enemies
Mask of Zealotus:
Type: Helm
DEF: 3
Equip At: Upper / Middle
Weight: 10
Req. LV: 0
Equip By: All
Special: ATK + 5% vs. demi-human type. 5% damage reduced from all demi-human type
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Consumable Items:
Laughing Box (Wraith Card)
For 30 seconds, 30% chance to get Cursed. You recover 9% of your HP.
Lightning Box (Gargoyle Card)
For 20 seconds, increase your MoveSpeed by 2x.
Sad Box (Unaksun Card)
Uses Increase Concentration LV 1.
Box of Vengence (Raydric Archer Card)
Increase your ATK by 20 for 60 seconds.
Sleepy Box (Sleeper Card)
Increase your MATK by 20 for 60 seconds.
Box of Storm (Stem Worm Card)
Weapon is enchanted with Water elemental for next 3 minutes.
Box of Sun (Imemanryang Card)
For next 30 seconds, you can detect all hidden enemies at 100% chance.
Box of Exhaustion (Orc Archer Card)
For next 30 seconds, 30% chance to get Silenced. Recovers 9% of your SP.
note: these boxes can only be obtained as drops by equiping certain cards.
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Consumable Food Items:
STR + 1 : Grasshopper Mix
STR + 2 : Fried Webfoot
STR + 3 : Bomber Steak
STR + 4 : Herbed Korean BBQ
STR + 5 : Lutie Auntie's Fried Food
INT + 1 : Grape-flavored Herb Tea
INT + 2 : Red Tea of Thousand Leaves
INT + 3 : Honey Herb Tea
INT + 4 : Morroc Fruit-flavored Wine
INT + 5 : Mastera Wine
DEX + 1 : Honey Grape Juice
DEX + 2 : Chocolate Mousse Cake
DEX + 3 : Fruits Mix
DEX + 4 : Cream Sandwich
DEX + 5 : Green Salad
AGI + 1 : Frog Egg Squid Ink Soup
AGI + 2 : Slippery Noodles
AGI + 3 : Tentacle Cheese Gratin
AGI + 4 : Lutie's Iced Vermicelli
AGI + 5 : Steamed Bat Wing Pumpkin
VIT + 1 : Steamed Crab Claw
VIT + 2 : Cooked Seafood
VIT + 3 : Clam Soup
VIT + 4 : Fried Jellyfish
VIT + 5 : Spicy Baked Dumplings
LUK + 1 : Monkey Tail Mix
LUK + 2 : Mixed Juice
LUK + 3 : Tasty Soup
LUK + 4 : Cooked Ancient Fish
LUK + 5 : Scorpion Mix
note: The food items are purchased in Morroc. However, according to some sources, the food is only implemented temporarily and will be removed after a few weeks. Duration is still unknown.
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There's a lot more I still need to add in but I'll add it in bit by bit. Check every once in a while and I'll always edit changes and updates. Correct me if you see any mistakes.